Overview
Reboot adds a single, smartly-guarded reset button to the Level Editor toolbar. One click drops a menu of one-shot editor resets — so you stop hunting through menus (or fully relaunching the editor) every time the workspace gets into a weird state.
⏻One button
Lives in the toolbar just left of Play. No window to dock, no shortcut to memorize.
🛡Safe by default
Destructive actions confirm first and prompt you to save — each guard is independently toggleable.
⚙Yours to shape
Show only the actions you use. Every menu entry can be hidden from a clean settings page.
What's inside
Six focused actions, each a single click away.
🔄Restart Editor
Relaunch Unreal and reopen the current project. Prompts to save first.
⏹Quit Editor
A graceful shutdown — save, then close the editor cleanly.
↩Reload Current Level
Revert the open level to its last-saved state on disk in seconds.
■Stop Play In Editor
End the active PIE/SIE session. Auto-disabled when you're not playing.
✖Clear Selection
Deselect every actor and BSP surface in the level at once.
♻Force Garbage Collection
Free unreferenced memory now — handy when the editor feels sluggish.
Installation
From the Marketplace / Fab
Install to the engine, then enable Reboot in Edit › Plugins › Editor and restart the editor.
Manual (per-project)
Copy the Reboot folder into your project's Plugins/ directory, then launch the project and enable it in the Plugins browser.
Engine version: built for Unreal Engine 5.8. Reboot is an editor-only plugin — it is automatically excluded from packaged/runtime builds and adds zero cost to your shipped game.
Quick start
- Find the glowing gold power-cycle button on the Level Editor toolbar, just left of Play.
- Click it to open the reset menu.
- Pick an action — destructive ones (Restart, Quit, Reload) will ask you to confirm and save.
- Choose Reboot Settings… at the bottom to tailor which actions appear and which confirm first.
Toolbar actions
Every entry in the dropdown, what it does, and whether it's guarded.
| Action | What it does | Guard |
|---|---|---|
| Restart Editor | Closes and relaunches Unreal, reopening this project. | Save + Confirm |
| Quit Editor | Saves and shuts the editor down gracefully. | Save + Confirm |
| Reload Current Level | Reloads the open level from disk, discarding unsaved changes to it. | Confirm |
| Stop Play In Editor | Ends the current PIE/SIE session. | disabled when idle |
| Clear Selection | Deselects all actors and BSP surfaces. | — |
| Force Garbage Collection | Runs an immediate GC pass to free memory. | — |
| Reboot Settings… | Opens Editor Preferences at the Reboot page. | — |
Reload Current Level reverts to the last save on disk. Any unsaved changes to that level are discarded — keep its confirmation on (default) until it's part of your muscle memory.
Settings reference
Open via Reboot Settings… in the dropdown, or Edit › Editor Preferences › Plugins › Reboot. Values are stored per-user, per-project in EditorPerProjectUserSettings.ini.
| Setting | Section | Default | Description |
|---|---|---|---|
| Confirm Before Restart | Confirmations | On | Ask before relaunching the editor. |
| Confirm Before Reload Level | Confirmations | On | Ask before reloading the level from disk. |
| Confirm Before Quit | Confirmations | On | Ask before shutting the editor down. |
| Show Restart Editor | Menu Items | On | Show the Restart action in the dropdown. |
| Show Quit Editor | Menu Items | On | Show the Quit action in the dropdown. |
| Show Reload Current Level | Menu Items | On | Show the Reload action in the dropdown. |
| Show Stop Play In Editor | Menu Items | On | Show the Stop PIE action in the dropdown. |
| Show Clear Selection | Menu Items | On | Show the Clear Selection action. |
| Show Force Garbage Collection | Menu Items | On | Show the Force GC action. |
Tips & workflows
Tame a sluggish editor
Reach for Force Garbage Collection after deleting lots of actors or closing big assets to reclaim memory instantly.
Recover from hot-reload
When live coding gets confused, Restart Editor gives you a clean process while reopening right where you left off.
Trim the menu
Only use three of the actions? Hide the rest under Menu Items for a tight, personal dropdown.
FAQ
Will I lose unsaved work?
Does Reboot affect my packaged game?
Which platforms are supported?
Where do my preferences live?
Saved/Config/.../EditorPerProjectUserSettings.ini — per user and per project, so teammates keep their own layout.Can I change the toolbar icon?
Resources/ folder. Swapping those PNGs (or the brush sizes in the plugin's style set) re-skins the button.