Reboot Reboot
Reboot crest
Darksaint Games · Editor Tool

Reboot

One-click editor reset, right next to Play.

Version 1.0 Unreal Engine 5.8 Editor-only Win64 · macOS · Linux

Overview

Reboot adds a single, smartly-guarded reset button to the Level Editor toolbar. One click drops a menu of one-shot editor resets — so you stop hunting through menus (or fully relaunching the editor) every time the workspace gets into a weird state.

One button

Lives in the toolbar just left of Play. No window to dock, no shortcut to memorize.

🛡Safe by default

Destructive actions confirm first and prompt you to save — each guard is independently toggleable.

Yours to shape

Show only the actions you use. Every menu entry can be hidden from a clean settings page.

What's inside

Six focused actions, each a single click away.

🔄Restart Editor

Relaunch Unreal and reopen the current project. Prompts to save first.

Quit Editor

A graceful shutdown — save, then close the editor cleanly.

Reload Current Level

Revert the open level to its last-saved state on disk in seconds.

Stop Play In Editor

End the active PIE/SIE session. Auto-disabled when you're not playing.

Clear Selection

Deselect every actor and BSP surface in the level at once.

Force Garbage Collection

Free unreferenced memory now — handy when the editor feels sluggish.

Installation

From the Marketplace / Fab

Install to the engine, then enable Reboot in Edit › Plugins › Editor and restart the editor.

Manual (per-project)

Copy the Reboot folder into your project's Plugins/ directory, then launch the project and enable it in the Plugins browser.

Engine version: built for Unreal Engine 5.8. Reboot is an editor-only plugin — it is automatically excluded from packaged/runtime builds and adds zero cost to your shipped game.

Quick start

  1. Find the glowing gold power-cycle button on the Level Editor toolbar, just left of Play.
  2. Click it to open the reset menu.
  3. Pick an action — destructive ones (Restart, Quit, Reload) will ask you to confirm and save.
  4. Choose Reboot Settings… at the bottom to tailor which actions appear and which confirm first.

Toolbar actions

Every entry in the dropdown, what it does, and whether it's guarded.

ActionWhat it doesGuard
Restart EditorCloses and relaunches Unreal, reopening this project.Save + Confirm
Quit EditorSaves and shuts the editor down gracefully.Save + Confirm
Reload Current LevelReloads the open level from disk, discarding unsaved changes to it.Confirm
Stop Play In EditorEnds the current PIE/SIE session.disabled when idle
Clear SelectionDeselects all actors and BSP surfaces.
Force Garbage CollectionRuns an immediate GC pass to free memory.
Reboot Settings…Opens Editor Preferences at the Reboot page.

Reload Current Level reverts to the last save on disk. Any unsaved changes to that level are discarded — keep its confirmation on (default) until it's part of your muscle memory.

Settings reference

Open via Reboot Settings… in the dropdown, or Edit › Editor Preferences › Plugins › Reboot. Values are stored per-user, per-project in EditorPerProjectUserSettings.ini.

SettingSectionDefaultDescription
Confirm Before RestartConfirmationsOnAsk before relaunching the editor.
Confirm Before Reload LevelConfirmationsOnAsk before reloading the level from disk.
Confirm Before QuitConfirmationsOnAsk before shutting the editor down.
Show Restart EditorMenu ItemsOnShow the Restart action in the dropdown.
Show Quit EditorMenu ItemsOnShow the Quit action in the dropdown.
Show Reload Current LevelMenu ItemsOnShow the Reload action in the dropdown.
Show Stop Play In EditorMenu ItemsOnShow the Stop PIE action in the dropdown.
Show Clear SelectionMenu ItemsOnShow the Clear Selection action.
Show Force Garbage CollectionMenu ItemsOnShow the Force GC action.

Tips & workflows

Tame a sluggish editor

Reach for Force Garbage Collection after deleting lots of actors or closing big assets to reclaim memory instantly.

Recover from hot-reload

When live coding gets confused, Restart Editor gives you a clean process while reopening right where you left off.

Trim the menu

Only use three of the actions? Hide the rest under Menu Items for a tight, personal dropdown.

FAQ

Will I lose unsaved work?
No — Restart and Quit prompt you to save first. Reload Current Level intentionally reverts to disk, so it asks for confirmation before discarding unsaved changes to that level.
Does Reboot affect my packaged game?
Not at all. Reboot is an Editor-type module, so Unreal excludes it from Game/Server/Client and packaged builds. It only exists while you're working in the editor.
Which platforms are supported?
The Windows, macOS, and Linux editors (Win64 / Mac / Linux).
Where do my preferences live?
In your project's Saved/Config/.../EditorPerProjectUserSettings.ini — per user and per project, so teammates keep their own layout.
Can I change the toolbar icon?
The branded art ships in the plugin's Resources/ folder. Swapping those PNGs (or the brush sizes in the plugin's style set) re-skins the button.