Server-authoritative mesh-swap, harvest & regrow reference. Row fields, components, payload modes, biome spawning, World Partition, multiplayer — complete plugin reference.
Faction system, NPC daily schedules, calendar & seasons, relationship management, world-state integration — full NPC world simulation reference.
Heritage, skill trees, status effects, faction system, damage pipeline, AI behavior tree integration — complete plugin reference.
Tag-driven proximity awareness. Beacons, sensors, the world subsystem, distance modes, AI Perception bridge, persistent manifest, replication, CVars, recipes & FAQ.
Fully dynamic, component-based audio system. Combat music with stem layering, zones, interior acoustics, day/night, weather & season, world sources, mix snapshots — complete plugin reference.
One-click editor reset tool. Restart, quit, reload level, stop PIE, clear selection, force GC — six smart actions in a single toolbar button with save guards.
Quick level loader for the toolbar. Pin your maps, label them, and warp to any level in one click — no Content Browser hunting required.
Standalone icon generator. Render any mesh or actor into a clean transparent Texture2D — isolated capture scene, studio lighting, live preview, batch generation, presets.