Browse your Fab library inside the Unreal Editor and install only the assets you actually need — with full dependency resolution and per-type routing — without downloading multi-gigabyte packs through the Epic Games Launcher. FabTap talks to the same Fab and Epic backend services the launcher uses but streams just the files you ask for, plus their transitive references, straight into your project's Content folder.
The Epic Games Launcher forces you to download entire asset packs — often several gigabytes — just to use a single prop, material, or Niagara system. FabTap intercepts the Add to Project click from an embedded Fab.com browser, resolves only the files the pack actually needs, walks .uasset ImportMaps to pull in transitive dependencies, and relocates the result into a destination folder you configure per asset type. An eight-gigabyte environment pack becomes a 120 MB install when you only want one tree.
FabTap is an editor-only plugin. It never ships with your packaged game — no runtime overhead, no increase to build size, no cook cost.
.uasset's ImportMap and pulls every transitive reference so materials, textures, and sub-assets arrive alongside the thing you clicked — nothing is missing, nothing is broken./Game/Maps, Niagara systems in /Game/VFX, materials in /Game/Materials. Your Content folder stays organized automatically.FabTap.uplugin.*.epicgames.com, fab.com, and Epic's Akamai CDN.FabTap is marked IsBetaVersion: true in its .uplugin. Back up your project before bulk-installing unknown packs. Epic may change the Fab or launcher APIs without notice — FabTap falls back gracefully between endpoints but isn't immune to server-side breakage.
Complete setup guide, API reference, dependency-resolution details, per-type routing configuration, troubleshooting, and FAQ.