Icon Smith renders high-quality, transparent icons from your meshes and actors inside an isolated capture scene, then writes them as Texture2D assets into a folder you choose. It depends on no game system and assigns nothing automatically — it renders only what you hand it and drops the results wherever you want.
Ctrl+Shift+I.Texture2D asset in place — any material or UMG references you already wired up stay valid automatically.IconSmithPreset data asset. Share it across a team for a consistent icon style across the whole project.Available now on FAB. Editor-only — zero cost to your shipped game. Full reference in the docs.