LevelWarp puts a quick-level loader on the Level Editor toolbar. Pin the maps you bounce between — a hub, a test arena, a lighting scene — and open any of them with a single click, instead of digging through the Content Browser every time. Labels, ordering, and an optional save prompt keep everything clean and safe.
| Action | What it does |
|---|---|
| <Your pinned levels> | Each configured level opens with a single click, shown by its label or asset name if no label is set. |
| Add Current Level | Pins the level you're currently editing to the bottom of the list. |
| Configure Levels… | Opens Editor Preferences at the LevelWarp page to add, reorder, label, or remove levels. |
| Setting | Default | Description |
|---|---|---|
| Levels | Empty | The ordered list of pinned World assets shown in the toolbar dropdown. |
| Level (per entry) | — | The World asset to open. The picker is restricted to levels only. |
| Label (per entry, optional) | — | Menu text override. Falls back to the level's asset name if not set. |
| Prompt To Save Before Opening | On | Offer to save unsaved work before warping to a level. |
All settings are stored per-user, per-project in EditorPerProjectUserSettings.ini — teammates each keep their own pinned list.
Available now on FAB. Editor-only — zero cost to your shipped game. Read the full reference in the docs.