Darksaint Games

LevelWarp

UE 5.8 · Editor Tool · Win64 · macOS · Linux
Released v1.0 Editor-onlyToolbarLevels

LevelWarp puts a quick-level loader on the Level Editor toolbar. Pin the maps you bounce between — a hub, a test arena, a lighting scene — and open any of them with a single click, instead of digging through the Content Browser every time. Labels, ordering, and an optional save prompt keep everything clean and safe.

EngineUE 5.8
StudioDarksaint Games
TypeEditor-only
FABAvailable Now
LevelWarp — Quick Level Loader
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Your Levels, One Click Away
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Pinned Level List
Curate an ordered list of World assets that appears in the toolbar dropdown. Click any entry to open that level instantly — no Content Browser trip, no asset search.
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Custom Labels
Give each pinned level a friendly name so the menu reads at a glance instead of showing raw asset paths. "Hub", "Combat Test", "Cinematic", "Lighting" — clear, personal, instantly recognisable.
Add Current Level
Found a map you keep reopening? Hit Add Current Level from the dropdown and it's permanently pinned — no settings page required. One click, done.
Reorder & Manage
Drag entries into any order on the settings page and remove ones you've outgrown. Changes show up in the toolbar dropdown immediately with no editor restart needed.
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Save Prompt Before Warping
An optional (on by default) confirmation saves dirty packages before loading a level — so nothing is lost when you warp in the middle of an editing session.
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Level Picker Filtered to Worlds
The asset picker in settings is restricted to World assets only, so you can never accidentally pin a Blueprint, texture, or other non-level asset to the list.
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Toolbar Actions Reference
ActionWhat it does
<Your pinned levels>Each configured level opens with a single click, shown by its label or asset name if no label is set.
Add Current LevelPins the level you're currently editing to the bottom of the list.
Configure Levels…Opens Editor Preferences at the LevelWarp page to add, reorder, label, or remove levels.
Settings Reference
SettingDefaultDescription
LevelsEmptyThe ordered list of pinned World assets shown in the toolbar dropdown.
Level (per entry)The World asset to open. The picker is restricted to levels only.
Label (per entry, optional)Menu text override. Falls back to the level's asset name if not set.
Prompt To Save Before OpeningOnOffer to save unsaved work before warping to a level.

All settings are stored per-user, per-project in EditorPerProjectUserSettings.ini — teammates each keep their own pinned list.

Get LevelWarp

Available now on FAB. Editor-only — zero cost to your shipped game. Read the full reference in the docs.