Wonderscape Creations GAS Ally extends Unreal's Gameplay Ability System with a powerful dynamic attribute system, race and class frameworks, skill tree architecture, and character leveling — giving your RPG project a complete character progression foundation on top of GAS.
WC.Status.Poisoned blocks health regen).| Component / Class | Description |
|---|---|
| WonderscapeCreationsGASAlly module | Layer 2 feature module — depends on WCGASCore, no dependency on the integration layer |
| WCGASAllyEditor module | Custom editor tools for GAS Ally (detail customizations, data validation) |
| Heritage Data Asset | Race/lineage definition: attribute overrides, starting abilities, passive effects, faction tags |
| Status Effect GEs | Gameplay Effects for all status conditions; tag-gated regen blocking; stackable DoT/HoT |
| Skill Tree Data | Node-graph data assets: prerequisite chains, point costs, ability/attribute unlock payload |
| Faction Registry | Data-driven faction definitions with reputation thresholds and attitude outcomes |
| Damage Pipeline | Meta attribute chain: IncomingDamage → resistance calculation → health application via PostGameplayEffectExecute |
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