Darksaint Games

Reboot

UE 5.8 · Editor Tool · Win64 · macOS · Linux
Released v1.0 Editor-onlyToolbarReset

Reboot adds a single, smartly-guarded reset button to the Level Editor toolbar. One click drops a menu of one-shot editor resets — so you stop hunting through menus (or fully relaunching the editor) every time the workspace gets into a weird state. Six focused actions, each with optional save guards, all configurable from a clean settings page.

EngineUE 5.8
StudioDarksaint Games
TypeEditor-only
FABAvailable Now
Reboot — One-Click Editor Reset
Six Editor Actions — One Button
🔁
Restart Editor
Closes and relaunches Unreal, reopening this project. Prompts you to save first so nothing is lost. The fastest way to get a clean process after a bad hot-reload or code change.
Quit Editor
Saves and shuts the editor down gracefully — no hunting through the File menu. Comes with a configurable confirm guard so it's never triggered accidentally.
Reload Current Level
Reverts the open level to its last-saved state on disk in seconds. Asks for confirmation before discarding unsaved changes — keep that guard on until it's muscle memory.
Stop Play In Editor
Ends the active PIE or SIE session immediately. Auto-disabled in the menu when you're not currently playing, so the action is always contextually valid.
Clear Selection
Deselects every actor and BSP surface in the level at once. Instant — no guard needed. Great for cleaning up an accidental multi-select before a viewport screenshot or review.
🗑
Force Garbage Collection
Runs an immediate GC pass to free unreferenced memory. Handy when the editor feels sluggish after deleting lots of actors or closing large assets — reclaim memory without restarting.
🛡
Safe by Default
💾
Save Guards on Destructive Actions
Restart, Quit, and Reload Level prompt you to save before executing. Each guard is independently toggleable in settings — disable only the ones you're comfortable with, keep the rest as a safety net.
Per-User, Per-Project Settings
All preferences live in EditorPerProjectUserSettings.ini — per user and per project, so teammates each keep their own preferred layout without overwriting each other.
🎛
Trim the Menu to Your Workflow
Only use three of the six actions? Hide the rest from a clean settings page under Reboot Settings…. The dropdown shows exactly what you need and nothing more.
📋
Actions & Guards Reference
ActionWhat it doesGuard
Restart EditorCloses and relaunches Unreal, reopening this project.Save + Confirm
Quit EditorSaves and shuts the editor down gracefully.Save + Confirm
Reload Current LevelReloads the open level from disk, discarding unsaved changes to it.Confirm
Stop Play In EditorEnds the current PIE/SIE session.Disabled when idle
Clear SelectionDeselects all actors and BSP surfaces.None
Force Garbage CollectionRuns an immediate GC pass to free memory.None

Get Reboot

Available now on FAB. Editor-only — zero cost to your shipped game. Read the full reference in the docs.