Reboot adds a single, smartly-guarded reset button to the Level Editor toolbar. One click drops a menu of one-shot editor resets — so you stop hunting through menus (or fully relaunching the editor) every time the workspace gets into a weird state. Six focused actions, each with optional save guards, all configurable from a clean settings page.
EditorPerProjectUserSettings.ini — per user and per project, so teammates each keep their own preferred layout without overwriting each other.| Action | What it does | Guard |
|---|---|---|
| Restart Editor | Closes and relaunches Unreal, reopening this project. | Save + Confirm |
| Quit Editor | Saves and shuts the editor down gracefully. | Save + Confirm |
| Reload Current Level | Reloads the open level from disk, discarding unsaved changes to it. | Confirm |
| Stop Play In Editor | Ends the current PIE/SIE session. | Disabled when idle |
| Clear Selection | Deselects all actors and BSP surfaces. | None |
| Force Garbage Collection | Runs an immediate GC pass to free memory. | None |
Available now on FAB. Editor-only — zero cost to your shipped game. Read the full reference in the docs.